2k dsr

Home Discussions Workshop Market Broadcasts. Change language. Install Steam. If I were to buy a p monitor would I run at that exact 50 fps or is there some additional power needed to use DSR?

DSR thoughts @ 2560x1440 native?

FYI I'm trying to decide to buy a p or p monitor. Also, how much better is this if at all? What if I run GTA V at 45fps on a hz gsync monitor vs hz non gsync vs running at same 45fps on a 60hz non gsync monitor in any vsync mode ie off, on, adaptive. Showing 1 - 12 of 12 comments. So what you see running p using DSR, that is the performance you can expect using the same specs, running on an actual p res screen.

Overall though, G-Sync monitors are not cheap by any means. And that is what you would want to use, while it is similar to Adaptive VSync, without an actual G-Sync Display, Adaptive really only works to a certain degree. I can confirm for you You would be better off running native p, rather DSR.

It's the similar performance cost, but there's more pixels to see, rather than down sampling to a lower resolution monitor. This is to make the most out of it and allow way more future proofing, without a restriction.

Originally posted by Bad-Motha :. It's baffling to see games like Mortal Kombat X running at 4K resolution on a p screen at 60 fps maxed. The way DSR works The game itself is tricked into believing you have a higher resolution monitor.

So it will depend on the game and graphics card to how well it performance, same as if it was on that native resolution monitor. The Nvidia graphics card then down samples each frame to the native monitor resolution on the fly before it's displayed. The reason why, is edges from a higher resolution image can still appear sharper and more accuracy when reduced in size compared to that same image at an already lower resolution. From what I have read, DSR 4x and 2.

I think this is because only 1 extra pixel is added for 3 existing pixels in each axis, so not much gain on a drawn edge for the sharpening algorithm to work with. Well I'm glad I waited. No question I'm getting at least a p monitor now, if not a 4k. GTX leaves p behind. Revelene View Profile View Posts. Originally posted by mikel :. I was wondering about this as well so I did a small experimentDownsampling is like the ultimate brute force anti-aliasing solution--it involves running a game at a high resolution, like p or 4K or even 8K--and then using an algorithm to rescale that image to your monitor's native, like p.

Downsampled games look amazingly sharp, but downsampling usually requires some tricky hacks, like adjusting monitor timings or modifying game files. GeDoSaTo made it possible to downsample games more easily than ever before, but it's still a mod tool, and all mod tools require trial and error and tinkering. Well, Nvidia's been paying attention. The favorite technique of hardcore PC screenshotters is coming to the masses. He demoed the visible scintillation effect that happens when panning the camera around a field of grass.

At p, the sample resolution of the screen is too low to capture entire blades of grass, so some parts of the texture slip through the pixel grid and aren't sampled.

That leads to a shimmery effect. When the game is running at 4K with DSR, though, the higher resolution sample grid leads to more grass pixels being sampled, which creates a more solid image. If you're familiar with downsampling, you knew all of that already. Downsampling is a great way to cut down on aliasing and bring out the texture detail in games you wouldn't see at a lower resolution.

Nvidia's implementation is exciting for two reasons. One, it's easy to turn on, which means gamers who have never fiddled with downsampling will now be able to. Two, Nvidia is claiming that its downsampling implementation will be better quality--and more widely compatible--than the downsampling hacks gamers have been using.

It's also transparent to the game. It's not sneaking past the game to do supersampling. In the postprocessing framebuffer we scale it down to 19x After the presentation, I checked out a demo of DSR and talked to technical marketing manager Andrew Coonrad to get more details.

DSR can be enabled with a single click in GeForce Experience, but it's thankfully a bit more customizable than that. Tinkerers can go into the Nvidia control panel to customize a game's render resolution in steps up to 4K.

GeDoSaTo is the more customizable tool, but it works with a relatively narrow selection of games. It's currently limited to DirectX9. We have a lot of engineers and a lot of time, and we have access to our drivers. It's compatible with I'm not going to say all games because I haven't tested all games, but most games.

There are some games where even rendering past is challenging, because the engine itself can't do it, or the INF list of resolutions that are available doesn't work. There are some other complications that can happen with multiple resolutions, but what this does is it tells the driver: 'Hey I have all these other resolutions I can render at, tell the game I have more resolutions.

So if the game is compatible with 4K, it will be compatible with this technology. DSR can't fix the issues that certain games, particularly older games, have with downsampling—like a non-scaling UI that becomes teensy-tiny at high res. But Nvidia has the benefit of crowdsourcing on their side.

While the mod community is constantly collaborating to improve their own homebrew tools, Nvidia can collect data from thousands or even millions of GeForce Experience users. But if there are issues, that's what so cool about GFE, we have a feedback button, so people can say hey, I tried this, it didn't work, help me fix it. We take that really seriously. We'll go in and look at what happened and try to fix it and try to make it work for every game. I'm eager to see Nvidia support resolutions higher than 4K with Dynamic Super Resolution, and eager to see them broaden support from their new Maxwell GPUs back to older cards, which can already handle downsampling via modding.

The easier downsampling gets, the better. Please deactivate your ad blocker in order to see our subscription offer.

DSR thoughts @ 2560x1440 native?

Above and below: Nvidia's demonstration of how sampling more pixels improves image quality. Wes Fenlon.Forums New posts Search forums. New posts New posts New profile posts Latest activity. Members Current visitors New profile posts Search profile posts.

Log in Register. Search titles only. Search Advanced search…. New posts. Search forums. Log in. Contact us. Close Menu. JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding. DSR thoughts x native? Thread starter phorkz Start date Nov 18, Joined Nov 5, Messages Are people just using it in older types of games at this native res or on current games?

Does MFAA throw a spanner in the works? I have searched google and all threads related here, am just curious as i will be jumping into 2x ' shortly. Last edited: Nov 18, Joined Feb 11, Messages It is working.

It's okay I guess with AA and smoothing. I have a Hz monitor.

2k dsr

Jeremy C Gawd. Joined Sep 13, Messages Kind of missed the point there controller. He was asking if anyone with a p monitor is using DSR. And I wish I had the video card power to do so. I intend to SLI 's, but not until the driver bugs are worked out. I will stick to a lesser card for now and try the new power later on. Jeremy C said:. BDV [H]ard Gawd.

Joined Dec 12, Messages 1, I am using it on p for older games.IN Game-Ready Drivers. In Game-Ready Drivers. Please share your forum-specific feedback and bug reports in the Forum Feedback community. Update avatar. Browse or drag an image. File must be atleast xpx and less than xpx. GeForce Forums. Discover Support Search Quit being a lurker! Join the community and customize your feed. Join Now or Login. All Topics. Feature Requests. Game-Ready Drivers. By recency Recency Votes Hot. Filters 2.

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How To Play Games At 4K On A 1080p Monitor! (DSR Factors)

New posts. Search forums. Log in. Please check out our forum guidelines for info related to our community. JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding. Joined Oct 2, Messages 13, 2. However, Alien Breed 2: Assault, refuses to work at Hz and instead runs at 60Hz with DSR which causes horrible image tearing and makes my eyes hurt.

Why is this happening? Both games run Unreal Engine 3 and are essentially the exact same thing, just different missions. Why can't DSR run at whatever frequency actual monitor is running regardless of the game? Running anything at lower Hz drives me crazy, even desktop feels weird and I can't stand it, let alone games where it always introduces image tearing for some reason.

ForceWare I want all games to run at Hz, because that's the kind of screen I actually have. It shouldn't matter to what resolution DSR upscales the image in the framebuffer.Forums New posts Search forums. New posts New posts New profile posts Latest activity. Members Current visitors New profile posts Search profile posts. Log in Register. Search titles only. Search Advanced search…. New posts.

Search forums. Log in. Contact us. Close Menu. JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding. Thread starter sblantipodi Start date Jul 3, Joined Aug 29, Messages 3, Hi all, I'm running a x minitor 24 inch monitor. Textures quality improves by a wow margin. Everything under DSR 4x produces worse quality than native resolution or no visibile improvement.

Why this? Can you explain me it please? Someone talked about integer scaling, but 2x DSR is integer scaling too, am I wrong? Joined Apr 27, Messages So that's why. Joined Apr 8, Messages Maybe it is the native resolution of xOur new Maxwell architecture introduces a raft of innovative, exciting technologies that make your games better in dramatic ways. Of these new features, Dynamic Super Resolution DSR will have largest impact, enhancing any game that supports resolutions above x What does DSR do?

Simply put, it renders a game at a higher, more detailed resolution and intelligently shrinks the result back down to the resolution of your monitor, giving you 4K, xquality graphics on any screen. Enthusiasts with compatible monitors and technical know-how refer to this process as Downsampling or Super Sampling. DSR drastically improves upon this process by applying a high-quality filter specifically designed for the task. In Dark Souls II's opening scene, players find themselves surrounded by swaying grass.

At x, the grass flickers and scintillates heavily as it sways, and appears to be missing detail, as highlighted by our screen capture:.

2k dsr

Examining the pixels in detail reveals that the grass is displayed in such a manner because the x resolution lacks a sufficient number of sample points for the grass' fine detail:. At x 4Kthe number of sample points is multiplied by 4, enabling the game to capture and render more detail on each blade of grass.

Finally, DSR applies a custom-made tap Gaussian filter as the 4K image is scaled back down to x for display on the monitor:. The DSR process significantly improves image quality, and with the addition of the tap Gaussian filter aliasing artifacts experienced with traditional downsampling are greatly reduced or entirely eliminated, further improving image quality. Check out an enlarged comparison here. Grass is an effective example for demonstrating sample points, but don't be fooled into thinking grass is the only beneficiary of DSR's capabilities.

In almost every game DSR will increase the quality of textures, shadows, effects, anti-aliasing, ambient occlusion shading, geometric detail, and model detail to some degree. DSR is quite literally a game-changer. At 4K, detail is clearer, effects and shadows better, and overall image quality far superior. Simply click our GeForce Experience Optimize button and you'll instantly take your games to previously unseen levels of detail, immersing you in the experience like never before.

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2k dsr

What's New. Supported GPUs. Technology Our new Maxwell architecture introduces a raft of innovative, exciting technologies that make your games better in dramatic ways. At x, the grass flickers and scintillates heavily as it sways, and appears to be missing detail, as highlighted by our screen capture: Examining the pixels in detail reveals that the grass is displayed in such a manner because the x resolution lacks a sufficient number of sample points for the grass' fine detail: At x 4Kthe number of sample points is multiplied by 4, enabling the game to capture and render more detail on each blade of grass.

Finally, DSR applies a custom-made tap Gaussian filter as the 4K image is scaled back down to x for display on the monitor: The DSR process significantly improves image quality, and with the addition of the tap Gaussian filter aliasing artifacts experienced with traditional downsampling are greatly reduced or entirely eliminated, further improving image quality.

This same technology is also being used to enhance the Virtual Reality experience.


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